AI Insights · Timothy · July 2024
Top 5 Roguelike Games on iOS in Colombia Q2 2024
Discover how the top 5 roguelike games performed on iOS in Colombia during Q2 2024, including insights on downloads, revenue, and active users.
In Q2 2024, the top 5 roguelike games on iOS in Colombia showcased varied performance in terms of downloads, revenue, and weekly active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
Epic War:Make You Stronger by Genesis Network saw significant fluctuations in its metrics. Revenue peaked at around $514 in the week of April 22, with another notable surge to $366 in mid-June. Downloads hit a high of approximately 4.8K in late April but tapered off significantly towards the end of the quarter. Weekly active users started at 9.9K and rose steadily to about 16.6K by the end of April, maintaining stability around 12.8K to 13K in June.
Level Devil - NOT A Troll Game from Unept maintained a modest revenue stream, peaking at $39 in late April and showing sporadic revenue contributions throughout the quarter. Downloads fluctuated, starting at 1.1K in early April, dipping mid-quarter, and then rebounding to nearly 1K by the end of June. The game’s weekly active users showed some variability, starting at around 6.2K, dipping to about 5.1K in mid-May, and then climbing back to 6.2K by the end of June.
Titan War: spin&kill published by BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED, exhibited a steady increase in revenue, peaking at $640 in early June. Downloads were relatively low at the start but saw a significant jump to 2.1K in the final week of June. Weekly active users remained stable around 9K for most of the quarter, with a notable increase to about 10.4K by the end of June.
Hero Wars: Alliance by Nexters Global LTD experienced a peak in revenue of around $1.1K in mid-May and maintained a consistent revenue flow throughout the quarter. Downloads were modest, peaking at 257 in mid-May. Weekly active users saw an initial rise from 1K to 1.3K by mid-May and remained relatively stable around 1K through June.
Archero from HABBY showed consistent performance with revenue peaking at about $589 in early June. Downloads remained relatively stable, ranging between 121 and 165 per week. The game’s weekly active users increased steadily, starting at 695 and reaching a peak of 767 by mid-June.
For more detailed insights and data, visit Sensor Tower.